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The VLSA use infra red electronic gear supplied by FragTag.
The tagger fires an invisible, harmless, beam of infra red
light (just like a tv remote control) and this is detected by the sensors
that each player wears. Most of the taggers in the VLSA Arsenal are called the Predator,
these are a cast aluminium body which is very strong.
Each tagger shares several common components:
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LCD Display: Shows health remaining, rounds in current mag
and the amount of mags left. It also has a toggling display area which
changes between fire mode, game time and player ID.
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Trigger: Pull to fire.
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Fire select button: Changes the firing mode of the tagger,
full auto, 3 shot burst or single shot.
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Keyswitch: Used to turn each tagger on at the start of the
game.
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Simport: Used for changing playerID, using physical ammo
mags (FragMag) or bandages (FFD- FragTag Field Dressing)
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Red dot scope: This is an aiming device which produces a
tiny red dot and circle in the center of the viewing area. The unit has a
rotating dial at the top which selects the brightness of the dot. 0 is
off.
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Odin port: Used for collecting scores at the end of the
game.
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Sensors: Each player wears a set of sensors which are
attached to the tagger via a long curly cord. The sensor consists of two
domes and are attached to a hat or headband using hook and loop fasteners.
In addition to the player carried tagger,
there are several accessories that are used on the field.
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The Odin master controller is used to set up all aspects of the
game. At the start of a game all the variables are set into the Odin
and it is uesd to start each player in the game. It can also collect
scores and tabulate a player rank, as well as a team rank. |
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The Utility box can be configured for each game depending on the
requirements. It can be a medic box, respawn point, ammo supply,
repair tool and can even act as a 'domination' point. Often one
player in each team will be the team medic and will be given a
Utility box set as a medic unit. For some games a Utility box will
be set to respawn only and will be placed inside a wooden crate. Its
output is connected to a multi LED array which allows it to respawn
many players at once. |
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The FFD or FragTag Feild Dressing is a bandage simulator that a
player can use to stop bleeding. Depending on the game type,
simulated bleeding can be turned on and when a player gets hit, as
well as losing initial health, they will also start bleeding at a
certain rate. The bandage must be held against the simport for a
period of 10 seconds. During this time they cannot shoot but can
still be shot. If the bandaging is interrupted, by losing contact
with the simport or being shot, the bandaging will need to be
restarted. |
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The Thor's Hammer is a prop device, used to simulate a timed
explosion. It can be configured with different countdown times and a
code is used to arm it or disarm it. The box contains a loud speaker
as well as several infra red emitters. When the Thor's Hammer is
armed it counts down the seconds to detonation and plays an audible
ticking sound, at the same time it is also emitting 'radiation'
which causes 2 points of damage to any players nearby. The box also
contains a motion sensor, so if the box is picked up and moved too
much it will detonate. |
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The Cerberus Claymore is a remotely controlled mine that has many
infra red emitting LEDs on its surface. It can be carried by a
player and put into position to defend an area or as part of an
ambush. It is armed by pressing the 'A' button on the remote and is
detonated by pressing the 'C' button (jokingly referred to as
CA-BOOM!). |
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There are also numerous other props used throughout games. These add
to the realism and provide players with actual hands on gear to be
used in each mission. Props include, the satelitte uplink tower with
comms case, assorted networking devices, Surface to Air Missile
launcher and Photo IDs for VIP's! |
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